![]() Re-occurring character, Zenobia, being the highlight of his female impersonations It was especially entertaining to listen to him read out character dialogue in different voices, nailing Reynardo’s seemingly suave but gruff charm, while sounding hilarious trying to do any feminine voice for the female characters. ![]() Besides the general tone of the story being read as if it was an old fable, his context-sensitive reactions to the things I was doing gave the game a sense of upbeat charm either making a silly pun out of it or cheekily lamenting that something in Reynardo’s past was the cause of it. Once the story actually begins, I found the writing presented by the game’s narrator, voiced by Julian Casey, very entertaining. ![]() It didn’t make the introductory moments better by any stretch of the imagination, but in retrospect I can understand why the game started out that way. As the player goes through the story repeatedly, new enemy types such as shielded enemies and exploding enemies are introduced, forcing the player to react to more than just an incoming enemy attack. It made sense that the intro seemed a little too quickly put together, as it’s there for the purpose of setting up the actual focal point of the game’s story. During this entire section, I just had the repeating thought of “Is this it?”īut as soon as that screen of all the possible stories appeared, everything just seemed to click. The tutorial section tried to explain the gameplay mechanics through jokes that almost always fell flat, and the combat as a whole felt very simplistic and far too easy, taking inspiration from the Arkham series and Metal Gear Rising: Revengance but nothing more than the bare-bones “counter and attack” style of combat. The writing of the introduction seemed incredibly rushed in order to explain the premise of “You good guy, emperor bad, go beat him and save the day”. Up until this point, I have to admit that I wasn’t exactly enthusiastic to keep playing after the first thirty to forty minutes that consisted of the introduction and first run-through of the story. But, with his first destiny revealed, Reynardo and the player will learn one of four truths that are necessary to finding the best ending to Reynardo’s tale. The story ends and the player is then presented with the game’s main mechanic a chart of twenty-four stories with twenty-four different endings that can happen depending on the player’s choices, in addition to a twenty-fifth story that must be unlocked.Īs it turns out, Reynardo is still on his ship heading towards the rebellion, the book laying out what destiny lies ahead of him depending on the choices he makes a few years in the future. The player then chooses the path of the story, which ultimately culminates in a final showdown against the emperor and his fleet, but no matter what choices you make to get to that point, let’s just say it doesn’t work out too well for Reynardo. With little time left, Reynardo needs to choose his “game-changer” for the rebels: Rescuing his old friend Lapino, who appears to have a plan to defeat the emperor or assembling a powerful ancient weapon, the Sky Ripper. The story begins a few years later, the rebels are on the ropes and the emperor’s forces are closing in on them. With the only remains of the kid being his hat, belt and the mysterious book, Reynardo takes it upon himself to deliver the book to rebellion…but not before he takes a peek inside first. Of course this mission goes wrong rather quickly when the young rabbit decides to run off, only to be vaporised moments later. When the emperor’s troops make it to Reynardo’s island, he is charged with protecting a rather annoying young rabbit and his mysterious book. You take the role of Reynardo, a sky-pirate fox who is taken out of his retirement when a once kind emperor, determined to resurrect old gods to become an immortal, starts pillaging and murdering the citizens of the floating islands of Boreas. Take the anthropomorphic animal designs from Star Fox mix it with the context-sensitive narration style of Bastion add a dash of rogue-like elements and top it off with a choose-your-own-adventure style story and you basically have the recipe for the game. But beyond the game’s literal book cover, Stories: The Path of Destinies is actually a pretty interesting game. I know it’s the most generic and boring name for a game you’ve probably heard in a long while, and I don’t disagree with you. A stylish and charming choose your own fur-venture.
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